Terrain


The Terrain System allows you to create expansive outdoor environments quickly and easily in your scenes.

The pages in this section explain how to get started and all the various built-in options for Terrain and how to use them.

The Terrain System is a work in progress, here’s what is supported and what’s not right now.

Feature Name

Supported

Not Supported

Notes

Real-time editing


Basic sculpting tools & 2 layer texture painting

Import Heightmaps


Import from World Machine, GeoGen, Gaia. Anything that can export a 16 bit heightmap.

Level of Detail


Very large landscapes possible

Multi-Layer PBR Materials


Support up to 32 materials.
Can import multiple splatmaps.

Material Height Blending



Material Anti-Tiling



Physics Materials


Physics properties are applied per material used: footstep sounds, bounciness, etc.

Foliage


Grass & scatter meshes

Trees



Holes



Nav Mesh



Displacement


Vertex displacement