Terrain

The Terrain System allows you to create expansive outdoor environments quickly and easily in your scenes.

The pages in this section explain how to get started and all the various built-in options for Terrain and how to use them.

The Terrain System is a work in progress, here’s what is supported and what’s not right now.

Feature Name

Supported

Not Supported

Notes

Real-time editing

Basic sculpting tools & texture painting

Import Heightmaps

Import from World Machine, GeoGen, Gaia. Anything that can export a 16 bit heightmap.

Level of Detail

Very large landscapes possible

Multi-Layer PBR Materials

🟠

Limited to 4 texture splat map.

Will become an index map in future.

Material Height Blending

Material Anti-Tiling

Physics Materials

Physics properties are applied per material used: footstep sounds, bounciness, etc.

Foliage

Grass & scatter meshes

Trees

Holes

Nav Mesh