Status
As you play with developing in s&box, you will notice some things are weird, missing, or suck. We are aware.
Hereβs the current status of key features and missing functionality youβll run into.
Name | Description |
---|---|
Audio | π’ Can play sounds, music, voice chat, can play them positionally or 2D. π’ Audio processing, effects system π’ Lip sync |
Multiplayer | π’ Can create server, join server, sync vars, gameobjects, rpcs π Dedicated server support, no Linux |
UI | π’ Razor and Panel class UI, full style sheets, transitions, transforms, animation, world panels |
Scenes | π’ Can create scene, gameobject, components, play, stop |
Controller | π’ Controller input |
Navigation | π’ Recast navmesh, agents, pathfinding, links |
Platforms | π’ Windows |
Hammer/Maps | π’ Create + Load maps, brushwork, props, lights, select + launch map in game π’ Can use GameObjects |
VR | π’ Easy to develop for, built-in components |
Particles | π’ Create particle effects, emitters, sprite rendering, model rendering, trails, lights, velocity, collision π’ Totally moddable and extendable |
Standalone | π Working on export to standalone version license. Exporter works. |
Physics | π’ Full 3D and 2D physics, great performance + stability |
Editor | π’ Scene editor, editor tools, inspector, editor apps, key re-binding |
2D | π’ 2D physics, ortho camera |
GameResources | π’ Custom game resource types, with inspector editing |
Terrain | π Early development, basic editing |
Animation | π’ Valveβs animgraph system, events, IK, animated ragdolls, morphs |
PostProcessing | π’ Shader support, camera-based post-process base component |