Modes
Modes are different ways your shader will render under different passes or conditions.
A mode can be specified in three ways:
Mode()Mode( S_MODE_COMBO )- sets the combo when this mode is activeMode( "mode_fallback.shader" )- uses a different shader for this mode
Your typical modes section might look like:
MODES
{
Forward();
Depth();
}Supported Modes
| Used for compute shaders |
|---|---|
| Standard rendering |
| Depth prepass, shadows |
| Shows Quad Overdraw |