Fog
This class applies atmospheric effects to a fragment.
Only useful if you’re doing your own Shading Model, otherwise this is already all implied when you use ShadingModelStandard
API
float3 Fog::Apply( float3 worldPos, float2 screenPos, float3 color )
Applies all atmospheric affects ( Gradient Fog, Cubemap Fog, Volumetric Fog ) to this fragment.